ngscopeclient v0.1.1
GPUClockRecoveryFilter.h
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29
35#ifndef GPUClockRecoveryFilter_h
36#define GPUClockRecoveryFilter_h
37
38class QueueHandle;
39
41{
42public:
43 /*
44 uint32_t offsetP;
45 uint32_t offsetN;
46 */
47 uint32_t size;
48};
49
51{
52public:
53 GPUClockRecoveryFilter(const std::string& color);
55
56 virtual void Refresh(vk::raii::CommandBuffer& cmdBuf, std::shared_ptr<QueueHandle> queue) override;
57 virtual DataLocation GetInputLocation() override;
58
59 static std::string GetProtocolName();
60
61 virtual bool ValidateChannel(size_t i, StreamDescriptor stream) override;
62
63 PROTOCOL_DECODER_INITPROC(GPUClockRecoveryFilter)
64
65protected:
66
67 ComputePipeline m_computePipeline;
68
69 std::string m_baudname;
70 std::string m_threshname;
71};
72
73#endif
Encapsulates a Vulkan compute pipeline and all necessary resources to use it.
Definition: ComputePipeline.h:55
Abstract base class for all filter graph blocks which are not physical instrument channels.
Definition: Filter.h:95
virtual void Refresh() override
Evaluates a filter graph node.
Definition: Filter.cpp:823
Definition: GPUClockRecoveryFilter.h:41
Definition: GPUClockRecoveryFilter.h:51
virtual DataLocation GetInputLocation() override
Gets the desired location of the nodes's input data.
Definition: GPUClockRecoveryFilter.cpp:297
Wrapper around a Vulkan Queue, protected by mutex for thread safety.
Definition: QueueManager.h:53
Descriptor for a single stream coming off a channel.
Definition: StreamDescriptor.h:46