|
ngscopeclient v0.2.2
|
Encapsulates the various Vulkan objects we need to represent texture image memory. More...
#include <TextureManager.h>
Public Member Functions | |
| Texture (const vk::raii::Device &device, const vk::ImageCreateInfo &imageInfo, const vk::raii::Buffer &srcBuf, int width, int height, TextureManager *mgr, const std::string &name="", bool upsampleLinear=true) | |
| Creates a texture from an externally supplied staging buffer. | |
| Texture (const vk::raii::Device &device, const vk::ImageCreateInfo &imageInfo, TextureManager *mgr, const std::string &name="") | |
| ImTextureID | GetTexture () |
| vk::ImageView | GetView () |
| vk::Image | GetImage () |
| void | SetName (const std::string &name) |
Protected Member Functions | |
| void | LayoutTransition (vk::raii::CommandBuffer &cmdBuf, vk::AccessFlags src, vk::AccessFlags dst, vk::ImageLayout from, vk::ImageLayout to) |
Protected Attributes | |
| vk::raii::Image | m_image |
| Image object for our texture. | |
| std::unique_ptr< vk::raii::ImageView > | m_view |
| View of the image. | |
| ImTextureID | m_texture |
| std::unique_ptr< vk::raii::DeviceMemory > | m_deviceMemory |
| Device memory backing the image. | |
Encapsulates the various Vulkan objects we need to represent texture image memory.
We don't do multitexturing at the moment, so each texture has its own single-binding descriptor set