A mask used for checking eye patterns.
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#include <EyeMask.h>
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| EyeMask () |
| Initialize an empty mask.
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bool | Load (std::string path) |
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bool | Load (const YAML::Node &node) |
| Loads the mask from a YAML node. More...
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std::string | GetFileName () const |
| Get the filename of the mask.
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std::string | GetMaskName () const |
| Get the display name of the eye pattern mask.
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float | GetAllowedHitRate () const |
| Get the allowed mask hit rate. More...
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void | RenderForAnalysis (EyeWaveform *waveform, float xscale, float xoff, float yscale, float yoff, float height) const |
| Renders the mask to an offscreen buffer we can use for hit testing.
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float | CalculateHitRate (EyeWaveform *cap, size_t width, size_t height, float fullscalerange, float xscale, float xoff) |
| Checks a raw eye pattern dataset against the mask.
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bool | empty () const |
| Return true if there are no polygons in the mask.
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bool | IsTimebaseRelative () |
| Returns true if the timebase is in relative units (UI) and false if absolute (time)
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const std::vector< EyeMaskPolygon > & | GetPolygons () const |
| Return the set of polygons in the mask.
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size_t | GetWidth () |
| Get the rendered width of the mask.
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size_t | GetHeight () |
| Get the rendered height of the mask.
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void | GetPixels (std::vector< uint8_t > &pixels) |
| Get the raw image data as RGBA32. More...
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std::string | m_fname |
| Filename of the mask.
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std::vector< EyeMaskPolygon > | m_polygons |
| Set of polygons in the mask.
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float | m_hitrate |
| Most recent hit rate.
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bool | m_timebaseIsRelative |
| true = time measured in UIs || false = time measured in ps
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std::string | m_maskname |
| Human readable name of the mask (e.g. "XFI")
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std::unique_ptr< canvas_ity::canvas > | m_canvas |
| Canvas for rasterizing the mask.
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size_t | m_width |
| Current width.
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size_t | m_height |
| Current height.
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A mask used for checking eye patterns.
◆ GetAllowedHitRate()
float EyeMask::GetAllowedHitRate |
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const |
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Get the allowed mask hit rate.
Most standards do not allow any mask hits, however some standards do permit a small hit ratio
◆ GetPixels()
void EyeMask::GetPixels |
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std::vector< uint8_t > & |
pixels | ) |
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inline |
Get the raw image data as RGBA32.
- Parameters
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pixels | Empty std::vector to be filled with image data |
◆ Load()
bool EyeMask::Load |
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const YAML::Node & |
node | ) |
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Loads the mask from a YAML node.
- Parameters
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node | Root node of the YAML document |
- Returns
- True on success, false on failure
The documentation for this class was generated from the following files: