ngscopeclient v0.3
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FusibleShader.h
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1/***********************************************************************************************************************
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3* libscopehal *
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5* Copyright (c) 2012-2026 Andrew D. Zonenberg and contributors *
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29
36#ifndef FusibleShader_h
37#define FusibleShader_h
38
40{
41public:
42 ShaderInputInfo(const std::string& t, const std::string& n)
43 : m_type(t)
44 , m_name(n)
45 {}
46
47 std::string m_type;
48 std::string m_name;
49};
50
52{
53public:
54 PushConstantInfo(const std::string& t, const std::string& n)
55 : m_type(t)
56 , m_name(n)
57 {}
58
59 std::string m_type;
60 std::string m_name;
61};
62
67{
68public:
69 FusibleShader(const std::string& shaderFile, const std::string& name)
70 : m_glslSource(ReadDataFile(std::string("shaderfusion/") + shaderFile))
71 , m_name(name)
72 {}
73
75 std::vector<ShaderInputInfo> m_inputs;
76
78 std::vector<PushConstantInfo> m_pushConstants;
79
81 std::set<std::string> m_extensions;
82
84 std::string m_glslSource;
85
87 std::string m_name;
88};
89
90#endif
Definition AcceleratorBuffer.h:204
Data for a generic shader kernel that can be fused with others to form a complete compute pipeline.
Definition FusibleShader.h:67
std::vector< ShaderInputInfo > m_inputs
Inputs we need for this shader.
Definition FusibleShader.h:75
std::string m_name
Human readable name for the kernel.
Definition FusibleShader.h:87
std::vector< PushConstantInfo > m_pushConstants
Push constants we need for this shader.
Definition FusibleShader.h:78
std::string m_glslSource
GLSL source for the module.
Definition FusibleShader.h:84
std::set< std::string > m_extensions
Extensions we require.
Definition FusibleShader.h:81
Definition FusibleShader.h:52
Definition FusibleShader.h:40
string ReadDataFile(const string &relpath)
Locates and returns the contents of a data file as a std::string.
Definition scopehal.cpp:871