ngscopeclient v0.2.1
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FusibleShader.h
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1/***********************************************************************************************************************
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29
36#ifndef FusibleShader_h
37#define FusibleShader_h
38
40{
41public:
42 PushConstantInfo(const std::string& t, const std::string& n)
43 : m_type(t)
44 , m_name(n)
45 {}
46
47 std::string m_type;
48 std::string m_name;
49};
50
55{
56public:
57 FusibleShader(const std::string& shaderFile)
58 {}
59
61 std::vector<PushConstantInfo> m_pushConstants;
62
64 std::string m_glslSource;
65};
66
67#endif
Definition AcceleratorBuffer.h:204
Data for a generic shader kernel that can be fused with others to form a complete compute pipeline.
Definition FusibleShader.h:55
std::vector< PushConstantInfo > m_pushConstants
Push constants we need for this shader.
Definition FusibleShader.h:61
std::string m_glslSource
GLSL source for the module.
Definition FusibleShader.h:64
Definition FusibleShader.h:40