ngscopeclient v0.2.1
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Averager.h
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29
35#ifndef Averager_h
36#define Averager_h
37
38struct __attribute__((packed)) ReductionSumPushConstants
39{
40 uint32_t numSamples;
41 uint32_t numThreads;
42 uint32_t samplesPerThread;
43};
44
49{
50public:
51 Averager();
52
53 template<class T>
54 __attribute__((noinline))
55 float Average(
56 T* wfm,
57 vk::raii::CommandBuffer& cmdBuf,
58 std::shared_ptr<QueueHandle> queue)
59 {
60 AssertTypeIsAnalogWaveform(wfm);
61
62 //This value experimentally gives the best speedup for an NVIDIA 2080 Ti vs an Intel Xeon Gold 6144
63 //Maybe consider dynamic tuning in the future at initialization?
64 const uint64_t numThreads = 16384;
65
66 cmdBuf.begin({});
67
68 //Do the reduction summation
69 size_t depth = wfm->size();
70 ReductionSumPushConstants push;
71 push.numSamples = depth;
72 push.numThreads = numThreads;
73 push.samplesPerThread = (depth + numThreads) / numThreads;
74 m_temporaryResults.resize(numThreads);
75
76 m_computePipeline->BindBufferNonblocking(0, m_temporaryResults, cmdBuf, true);
77 m_computePipeline->BindBufferNonblocking(1, wfm->m_samples, cmdBuf);
78 m_computePipeline->Dispatch(cmdBuf, push, numThreads, 1);
79
80 m_temporaryResults.MarkModifiedFromGpu();
81
82 cmdBuf.end();
83 queue->SubmitAndBlock(cmdBuf);
84
85 //Do the final summation
86 m_temporaryResults.PrepareForCpuAccess();
87 float finalSum = 0;
88 for(uint64_t i=0; i<numThreads; i++)
89 finalSum += m_temporaryResults[i];
90
91 return finalSum / depth;
92 }
93
94protected:
95 std::unique_ptr<ComputePipeline> m_computePipeline;
96
97 AcceleratorBuffer<float> m_temporaryResults;
98};
99
100#endif
A buffer of memory which may be used by GPU acceleration.
Definition AcceleratorBuffer.h:343
void resize(size_t size, bool exactSize=false)
Change the usable size of the container.
Definition AcceleratorBuffer.h:679
Helper for GPU accelerated waveform averaging.
Definition Averager.h:49